Faction mobs poll

Discussion in 'Factions & Kingdoms' started by xspyrez, Nov 22, 2013.

  1. xspyrez

    xspyrez Guest

    Faction Mobs

    Want some guards to defend your territory? Faction Mobs allows you to spawn mobs aligned to your faction! They'll attack enemy players and monsters! You can even order your mobs around. Make them follow you or patrol an area. This plugin requires Factions.

    Using Towny? Check out Towny Mobs.

    Mob Types:

    There are 4 mob types:

    Swordsman

    Sword wielding

    Archer

    Bow wielding

    Mage

    Potion throwing

    Titan

    Iron Golem

    Aside from the Titan, which cannot equip armor, your mobs will equip full leather armor dyed to a color of your choice.

    You can modify mob attributes in the config, and you may disable them selectively if you wish.

    Behavior:

    Your faction mobs will automatically categorize any units it meets as enemy, friendly, or neutral.

    Players and faction mobs from enemy factions will be considered enemies. If set in the options, hostile mobs will also be considered enemies, with the exception of the creeper, which it will never attack. Players and faction mobs from your own and allied factions will be considered friendly. All other units are neutral.

    Your faction mobs will automatically attack hostile units. It will defend itself when attacked by neutral units. It will never attack friendly units.

    Note that the Mage and Archer have some rather bad aim, and may accidentally attack friendly units. You can prevent this by setting noFriendlyFire to true in the config.

    The config file contains many options to set various attributes to the mobs. Please look through it.

    Things to Note:

    Do not attempt to rename any factions, as this will cause unknown behaviour

    Mobs still use their original AI, just slightly modified. This means they will use the same movement patterns when attacking as they normally do.

    I used some of the obfuscated functions from Craftbukkit. This means that the plugin will only work for the version it was released for.

    Vault integration has not been thoroughly tested.

    The mobs are saved in file separate from the rest of the world. If you change the name of your world, the faction mobs will not transfer with it.

    If your server is prone to crashing, it is recommended you turn on the autoSave function in the config file.

    This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

    A unique identifier

    The server's version of Java

    Whether the server is in offline or online mode

    The plugin's version

    The server's version

    The OS version/name and architecture

    The core count for the CPU

    The number of players online

    The Metrics version
     
  2. xspyrez

    xspyrez Guest

    how do i limit votes?(how do i make each vote max 10?)
     

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